Dragon shader

Created a shiny bone shader from scratch a few weeks ago while following a tutorial for creating white marble shaders on Digital Tutors. The dragon skeleton will definitely have this applied in King’s Ascent and in next demo reel iteration.

Also, I should stop being a terrible person and credit my friend, Meagan Trott, for her concept sketches. Will add credit to next iteration of demo reel, but for now it’s here.

Meagan’s Portfolio site: http://meagantrott.wordpress.com/

Meagan’s Blog site: http://meagantrott.blogspot.com/

topDown_dragonSkeleton boss1threequarter

The way I modeled the dragon was I first drew a mesh over her concept art. I then extruded the edges and moved them until they formed the shapes that matched the ones on the grid. Lastly was just lots of additional tweaking.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s