Been working on this pirate character from the Rapid Character Development for Online Game course taught by John DeRiggi on CGSociety. I highly recommend the class when it’s offered again: http://workshops.cgsociety.org/courseinfo.php?id=366
Getting the neck fat/double chin was pretty challenging, though the hours of adjusting it around definitely leveled up my Zbrush skills.
Concept art by Mark Behm. On the right is my deconstruction of the concept art to find the basic shapes and areas I needed more reference for.