Pirate Sculpt

Been working on this pirate character from the Rapid Character Development for Online Game course taught by John DeRiggi on CGSociety. I highly recommend the class when it’s offered again: http://workshops.cgsociety.org/courseinfo.php?id=366

Getting the neck fat/double chin was pretty challenging, though the hours of adjusting it around definitely leveled up my Zbrush skills.

pirate_turnaroundForblog

Concept art by Mark Behm. On the right is my deconstruction of the concept art to find the basic shapes and areas I needed more reference for.

 behm_pirate_02_postable  behm_pirate_deconstructPostable
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