Major project I’m current focusing on is a horse ecorche. Hope to get an independent first pass on the skeleton completely sculpted before summer semester ends.
Elijah agreed to let me work on thesis for zbrush, which unfortunately meant postponing this undead centaur. Right now it’s just a proxy, and I’m in the middle of retopologizing it to practice that workflow and to fix the weird dynameshing on his hind legs before I get too detailed:
Did my first official legit stab at vector art. Ok so I cheated and used Photoshop’s pen tool, so it’s really fake vector art, but it’s still a useful avatar:
My game team won Best Master’s Game. I was the art director who also did creature modeling, environment texturing, prop modeling, and character rigging/animation: