Daphne

Zbrush used for sculpt/polypaint, xNormal for baking maps, Substance Painter and Photoshop for additional texturing, Mental Ray/Maya for material setup/pose rig/rendering

Turnsheet:
sharon-hoosein-daphne-turnaround2

Face:

Daphne_bustportfolio2

Detail:

Daphne_torsodetail2_portfolio
Wireframes:

Daphne_wireframe_pose Daphne_wireframe_face

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